Have you stumbled upon the comic V for Vendetta? Or perhaps you have only seen the movie? What is it
really about? We have V who calls himself an anarchist and is completely
against the totalitarian government that is controlling the people of Great
Britain, so we can say that the main message of Alan Moore and David Lloyd’s
graphic novel is freedom. After being kept in a resettlement camp and being
tortured, V’s main goal becomes destroying the Norsefire political party. He
doesn’t believe in the government and wants to set everyone free from it.
Moore, Alan and David LLoyd. V for Vendetta. DC Comics, 1989, pp. 206.
Telling a story through the use of both text and images gives
us a unique experience, and I think it is more about how we travel through the
comic. The many different types of closure that the creators of the comic have
used allows us to experience and see each individual scene exactly how they
want us to. Scott McCloud gives us six different types of closure in Understanding Comics, but Lloyd mainly
uses scene-to-scene transitions. A page will focus on one specific scene, but
we see the scene from different perspectives. If we see the page above from V for Vendetta, we can see that the
first panel focuses on the man’s face. In the next panel, we still see the
same man, but now we are seeing the side of his face. In that same page, we are
able to experience his view. We see the Larkhill Resettlement Camp sign
that he is passes by as he is walks through. Because we are able to see everything
in the scene from the character to his surroundings that could possibly be from
his very own perspective, we tend to feel as if we are there with him. This
type of closure allows one to experience the scene from every possible perspective
which is why it is like we are inside the comic and are traveling through it.
Because of that unique experience that a graphic novel gives
and allows the reader to travel as if one was really part of the story, we are
able to understand how serious the case is and why V feels the way he does towards
the Norsefire party and why he has made destroying it his life goal. Not only
do we get to feel what a certain character is feeling through their facial
expressions, but also through their surroundings. Being able to see how close
or far away something is helps us experience what that character is going
through. We are able to travel with the character and that allows us to
understand V’s goal to freedom from the totalitarian government.
McCloud, Scott. Understanding Comics: The Invisible Art. HarperCollins Publishers, 1994.
Moore, Alan and David LLoyd. V for Vendetta. DC Comics, 1989.
McCloud, Scott. Understanding Comics: The Invisible Art. HarperCollins Publishers, 1994.
Moore, Alan and David LLoyd. V for Vendetta. DC Comics, 1989.
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