In Chapter 2 of Understanding Comics , McCloud talks about two key concepts I’d like to discuss: he identifies reality , language , and the picture plane as a representation of the pictorial vocabulary of comics, and he expresses a scale for iconic abstraction of comic art. As readers following the action in comics, we are guided by what objects and events cartoonists decide demand focus in each individual moment or panel. This focus via simplification of reality - referred to as abstraction - provides a rhythm of reading the visual representation of a sequence of events, controlling the timing of action and dialogue through spacing of panels and objects on a page. McCloud makes it clear that abstraction in comics is really just about the representation of ideas . Conceptually, we can perceive a specific drawn event, such as an explosion or a fight, without that event being pictured exactly or photorealistically. Rubble or glass flying midair can represent the impact of fights depi...

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