Skip to main content

Challenging the Revolutionary Within in V for Vendetta

Alan Moore wants you to think.

Alan Moore wants me to think, too.

V for Vendetta, written by now-very-very-famous Alan Moore and illustrated by David Lloyd, is a challenging read, even for comix-literate folk. And it’s challenging in every sense of the word - featuring a challenging narrative full of dystopian political conflict with challenging content, challenging gritty, noir-style visuals, and challenging perception and persona. Challenging in a way that makes you ask questions.

It’s the kind of comic a new reader can pick up with the same expectations one might have of superheroes, action and fighting, good versus evil, and still walk away with the understanding that comics as a medium can make you question your own politics and activism.

Especially today, considering the white supremacist fascist regime Norsefire under which Britain is ruled in the graphic novel.

Page 40 Transcript: Panels 1-2: V says: "Room five" and we see a closeup of the door and the roman numeral V.  Panel 3: V stands in front of the door to the fake room five while Lewis Prothero stands watching him. Prothero: "Room five? But that was where they kept... where they kept... Oh, no. That was you, wasn't it? You're... you're the man... you're the man from room five." Panel 4: A closeup of V's vaudeville mask. V: "That's right." Panel 5: Prothero holds his hand in front of his face, looking fearful or disgusted.  We see V's hand holding a cane. V: "I remember you used to call out to us sometimes. Little jokes. You had a special name for the medical block. You used to call it the funny farm. I remember what a good voice you had. I imagine that's why they picked you to do the fate broadcasts." Panel 6: V steps behind Prothero, grabbing him under his arm as Prothero continues to look at him in fear. V: "A man of many talents, eh, commander? And then, of course, there was that other little job you used to do." Panel 7: An over-the-shoulder view of V holding Prothero, showing him the ovens he recreated. V: "The ovens, Commander. You used to work the ovens." Panel 8: Prothero's doll collection, dressed as prisoners, are shown stuffed into the oven. Prothero:"Oh no. My dolls. Please... you can't... Please, I'm begging you. Please." Prothero's dolls: "Ma..Ma..Ma..Ma..Ma..Ma.." Panel 9: V presses the IGNITE button while Prothero's hands are pictured trying to stop him. Prothero: "Not my dolls!" Panel 10: The oven fire bursts, and some of the dolls fall out in the explosion. Dolls: "Ma..Ma..Ma..Ma..Ma..Ma.."
Page 40 of the 30th Anniversary Edition of V for Vendetta

V for Vendetta features the iconic titular superhero character we expect from western comics, except not really: when we meet V in the comic, he starts off telling Evey he’s the villain.

We don’t learn what V looks like, except that his body is burned, probably beyond all recognition anyway. We learn he doesn’t have a name - V is the name he took from his own prison at Larkhill “Resettlement” Camp.

And in the present, we see him leap around Britain’s rooftops in a cloak and a Guy Fawkes mask.

While on the enemy side of the Norsefire party, being the same is expected and used as a way of othering ourselves (the readers) from them, on the side of the other (I’d like to say the side of justice), we have a character where identity is removed entirely: a blank slate resembling an idea more than a person. Which is kiiiiiiiiiinda how the Guy Fawkes mask became a new symbol for activism in the first place.

David Lloyd’s art in V for Vendetta resides in the world of more realistic representation, and the reader participation required in understanding what occurs is generally mid-level, since less emphasis is placed on the idea of a person. You can tell that's human being, right? But some sequences in this comic definitely require a double take!

In his book Understanding Comics, Scott McCloud presents the idea of closure: observing the parts but perceiving the whole. He also says “some forms of closure are deliberate inventions of storytellers to produce suspense or to challenge audiences” (McCloud 63). I think this intentional challenge is present in V for Vendetta.

Reading order is usually pretty clear: panels in this comic are generally just rectangles of similar size, all aligned perfectly to be read left-to-right. Little is left for reader interpretation there.

However, during dream, torture, flashback, and hallucinatory sequences (as well as the fun songwriting panel variants of the prelude to This Vicious Cabaret at the start of Book 2), that static perception is altered, toyed with in a way that requires more participation on our part - although generally the sequence is still comprehensible and uniform, much is ambiguous.

The presence of all of these narrative devices is already a little challenging in any medium - but when it comes to comics, we get the fun ability to just find meaning anywhere, to sit around debating the narrative space between panels, why we might see three gunshots but not know which of them hit someone... to wonder how long it took V to walk Prothero from his old room to the ovens he set up. If it’s harder to read, it’s because we’re supposed to think about it (or that’s what McCloud says, anyway). Specifically, that the creators intend for the audience to think about it.

The removal of V’s individual identity makes him a decent iconic character that readers can fill themselves into; someone we can connect with in actions, without having to connect in identity. Fill in your own identity and think about how it would influence your actions, since V’s morals as an anarchist aren’t the kind of morals the average person has.

It's fun to challenge the idea of what it means to be a freedom fighter and a revolutionary in comics - especially one that emphasizes the idea of individuality so much. Comics can be a serious medium, but they’re also not just a medium for heroes - they’re a medium that all individuals can become curious and empowered by.

Works Cited 

McCloud, Scott. Understanding Comics: The Invisible Art. HarperCollins, 1993. 

Moore, Alan. V for Vendetta. Illustrated by David Lloyd. DC Comics, 2005.

Comments

Popular posts from this blog

Analysis of Aya: Life in Yop City

To begin this week's post, I'd like to first address a few things about the author's duty to his/her readers. When we think of reading material from other countries or cultures, what factors are important to us? What information do we need in order to recognize the significance of the author's work? For me, it's important for the author to find some way to connect to me as a reader. Do we share a common experience? Can I relate your story to mine? This is not to say that a writer's work is rendered unimpressive if they choose not to do this. But I do think it goes without saying that most impressionable works hit us emotionally. I also think that an author should be conscious of the world that they are painting for the reader. Is it true what you're writing? Does it provide some sort of insight into the world as you see it? Are you confirming outside opinions of your culture, or are you breaking the stereotypes that have been placed upon you? That being sai...

Bringing Africa into the Fold

The comic Aya: Life in Yop City does a fantastic job of illustrating a culture different from the more popular Western variety. For those reading this, have you ever considered Africa in any way that was not influenced by main stream media? No? Well me either. It is sad to say, but my view of Africa was just - more or less - a vast land of chaos and poverty. Why? Because is that not what the media would have us believe? As a western country ourselves - presuming, of course, that you are reading this from the US or some European country - we do not consider other nations to have much value in comparison to our own. Because we have created a Eurocentric view of what society should be, we have disallowed other countries to feel that their own culture is worth portraying in novels or media. For example, most people are lead to believe that Africa is riddled with disease, famine, and "uneducated" people who are in dire need of help. This just isn't true! There are places ...

The Two Faces of Anarchy in V for Vendetta

As someone who has only seen the movie version of V for Vendetta once many years ago and have never read the graphic novel, I wasn’t exactly sure how similar or different the movie version would be to the graphic novel. I was in for a surprise when I discovered just how vastly different, they are from each other. With that being said, they do have some similarities when strictly looking at the motives of the characters. Let’s dive into those motives and how the author and illustrator of V for Vendetta achieved getting these motives across to their readers. In Scott McCloud’s chapter of Understanding Comics “ Blood in the Gutter ” we are presented with different panel – to – panel transitions, and an introduction to the term “gutter” as being the white space between the panels which is where the audience of reader “takes two separate images and transforms them into a single idea” (McCloud, 66). After finishing reading V for Vendetta , several themes or ideas that were most prevalent...