Skip to main content

Freedom and Choices in V for Vendetta

I never read V for Vendetta before, but I did watch the movie (Natalie Portman is my girl crush, after all.) After reading through V for Vendetta, I can understand the difference between the movie and the graphic novel. Obviously, they have their differences: the movie is based in America in 2020 while the graphic novel is in England during 1997. However, they do have similarities with the overlying theme being freedom. For the most part, people assume that the theme is anarchy and radicalism, but you can't have those things without freedom or the lack of it. Since this post is about the graphic novel, I'll only be discussing it in the novel - but if you have only seen the movie, give the book a chance. You won't regret it.

This was first shown towards the very beginning of the graphic novel. V is showing Evey Hammond, the 16-year-old impressionable girl that V has saved, his secret lair filled with books, movies, and music that the government has attempted to destroy in order to fulfill their own agendas. She is overcome with all the culture that she is missing out on because she isn't given the choice to partake in it or not. The government has made that choice for her - and the rest of England. The following panel from V for Vendetta shows how the government has taken away the idea of choices and given their 'subjects' what they deem is appropriate for their consumption.

Image: Gallifreyan


This also ties into a theory from Scott McCloud's Understanding Comics. Throughout chapter 3 in McCloud's book, he discusses a theory that there is meaning in between the white blank parts of the panels. While artists do their best to depict everything going on visually in their stories, there's a lot to be said in what is not shown: "All I ask of you is a little faith -- -- and a world of imagination." (McCloud, 93.) With faith and imagination, the story comes alive; without it, there is no story to begin with. By using this theory, the world of V for Vendetta is applicable to anyone and everyone, in America and England alike. By using this theory, the theme of freedom is applicable to anyone and everyone.

With too much freedom, there is anarchy. This is shown in the graphic novel when the government is shut down and total and utter chaos comes out. With all the freedom, there's no one to govern them and the worst comes out. The end of V for Vendetta leaves a lot to be thought about, a lot to be questioned, and a lot of non-answers. With all the chaos and anarchy, is there such a thing as too much freedom? Should we have a leader to guide us in our freedom? Or would that leader end up as a governing symbol and end up just like a sort of government, ending up in the exact same predicament as before? With "a little faith -- -- and a world of imagination" (McCloud, 93) we are allowed to exist in this world and have the freedom to make these choices for ourselves.

Gallifreyan, and Gallifreyan♦Gallifreyan. “Does V Reference Stanislaw Lem's ‘His Master's Voice’, and If so, Why?” Literature Stack Exchange, 1 Aug. 1967, https://literature.stackexchange.com/questions/2122/does-v-reference-stanislaw-lems-his-masters-voice-and-if-so-why.
McCloud, Scott. The Invisible Art Understanding Comics. HarperCollins Publishers, 1994.

Comments

Popular posts from this blog

Junji Ito and the Art of the Uncanny

As discussed in Chapter 2 of Scott McCloud's Understanding Comics , the Japanese style of comic book art holds several notable quirks. While early manga artists tended to favor simplistic, yet distinct styles that paved the way for a number of internationally renowned characters, contemporary manga artists have since favored a hybrid style that juxtaposes the cutesy, rounded characters of yesteryear with the realistic and richly shaded settings that have since become popular. Building on this, McCloud describes a phenomenon in which Japanese comic artists have used realism to objectify--that is, to emphasize the "otherness" of certain characters, objects, or places--elements of their work and further separate these elements from the reader. I have chosen the work of one of my favorite comic artists, Japanese horror icon Junji Ito, to further illustrate McCloud's point. Though McCloud describes this phenomenon in the context of Japanese comic book art, he is usi...

The Two Faces of Anarchy in V for Vendetta

As someone who has only seen the movie version of V for Vendetta once many years ago and have never read the graphic novel, I wasn’t exactly sure how similar or different the movie version would be to the graphic novel. I was in for a surprise when I discovered just how vastly different, they are from each other. With that being said, they do have some similarities when strictly looking at the motives of the characters. Let’s dive into those motives and how the author and illustrator of V for Vendetta achieved getting these motives across to their readers. In Scott McCloud’s chapter of Understanding Comics “ Blood in the Gutter ” we are presented with different panel – to – panel transitions, and an introduction to the term “gutter” as being the white space between the panels which is where the audience of reader “takes two separate images and transforms them into a single idea” (McCloud, 66). After finishing reading V for Vendetta , several themes or ideas that were most prevalent...

Maus: A New Type of Nonfiction

The first thing that comes to my mind when I think of the nonfiction genre is the biography. A thick book full of pages about the life of a specific individual. Barely any visual aids, if any, and a monotonous voice throughout that makes these great to fall asleep to. In summation, I had a very rigid and bland view on the nonfiction genre before reading Maus by Art Spiegelman . This graphic novel is so entertaining that it was hard for me to believe that it is nonfiction. I did not think that nonfiction books could be anything but a glamorized version of a textbook. However, Spiegelman was able to prove everyone that nonfiction was not such an inflexible genre, and could tell a story instead of simply informing.   He incorporated many other creative elements to make his story different from all the other Holocaust tales in existence. Firstly, by making the characters animals, he adds a somewhat otherworldly aspect to this retelling of his own father's experiences. I think t...