Skip to main content

Traveling The World Through Comics


I've never had the opportunity to leave the United States. My family could never afford it. So I've spent a lot of my life reading books about places I've never been able to and probably never will be able to visit. I've become something of a connoisseur of books that tell tales of travels and faraway places as a result. I'm always on a search for books to introduce me to new places.


The most recent read of my literary travels has been Pyongyang: A Journey in North Korea by Guy Delisle. This graphic novel documents Delisle's two-month visit to the capital of North Korea when he was working with an animation firm there in 2001. I've honestly had very limited exposure to anything and everything North Korea; one of my exes tried to get me to watch a documentary on the country one but I just couldn't get into it. Delisle's story, though, did interest me. I couldn't put it down once I started reading.

What made it interesting was that Delisle didn't just tell me what it is like to be there, he put me in his shoes. He took me on an actual journey with him. Take for instance when he enters the country and is handed a bouquet of flowers he says aren't really meant for him. His guide takes him to the statue of Kim Il-Sung to place those flowers at the statue's feet.

Delisle doesn't waste time describing what it was like to see the statute or place the flowers on its feet. He simply becomes a silhouette, one of the faceless masses forced to honor him without even knowing what he's doing. The statute's shadow stretches beyond the constraints of the panel. All we can see is the shadows of his legs and beginning of his torso. As a reader, I feel small next to that statue just like Delisle must've felt.

I've been reading a lot by Scott McCloud on how comics work. In one of the most recent chapters of his book Understanding Comics I've read, he talks about how artists can use words and pictures together in a kind of informational tango to convey stories, information, and emotion in a way that neither words nor pictures could do on their own. Delisle is doing just that throughout his work; he’s not just showing and he’s not just telling, he’s doing both.

Take the panels where he lays the flowers down for instance, his unanswered dialogue gives us a sense of feeling awkward and out of place. There’s nothing like being in a conversation where everyone knows something but you. Comparatively, the art shows us the size of the statue and helps us feel what it’s like to be in front of it. Describing the statue in words would not been the  same. It would not have felt as overwhelmingly big. Just like if drawing a one sided awkward conversation is not the same as giving the reader the dialogue to one.

Graphic novels’ ability to mix art and words is unique. It makes it very successful at telling stories like Delisle’s though. It shows us step by step what’s happening while also explaining and humanizing the experience by incorporating a human voice. I think I need to read more of these travelogue graphic novels. It’s a whole need way of seeing and experiencing the world (and they’re a lot cheaper than a plane ticket).

Comments

Popular posts from this blog

The Two Faces of Anarchy in V for Vendetta

As someone who has only seen the movie version of V for Vendetta once many years ago and have never read the graphic novel, I wasn’t exactly sure how similar or different the movie version would be to the graphic novel. I was in for a surprise when I discovered just how vastly different, they are from each other. With that being said, they do have some similarities when strictly looking at the motives of the characters. Let’s dive into those motives and how the author and illustrator of V for Vendetta achieved getting these motives across to their readers. In Scott McCloud’s chapter of Understanding Comics “ Blood in the Gutter ” we are presented with different panel – to – panel transitions, and an introduction to the term “gutter” as being the white space between the panels which is where the audience of reader “takes two separate images and transforms them into a single idea” (McCloud, 66). After finishing reading V for Vendetta , several themes or ideas that were most prevalent...

Iconic Abstraction and the Vocabulary of Comics in Hellboy

In Chapter 2 of Understanding Comics , McCloud talks about two key concepts I’d like to discuss: he identifies reality , language , and the picture plane as a representation of the pictorial vocabulary of comics, and he expresses a scale for iconic abstraction of comic art. As readers following the action in comics, we are guided by what objects and events cartoonists decide demand focus in each individual moment or panel. This focus via simplification of reality - referred to as abstraction - provides a rhythm of reading the visual representation of a sequence of events, controlling the timing of action and dialogue through spacing of panels and objects on a page. McCloud makes it clear that abstraction in comics is really just about the representation of ideas . Conceptually, we can perceive a specific drawn event, such as an explosion or a fight, without that event being pictured exactly or photorealistically. Rubble or glass flying midair can represent the impact of fights depi...

Sketching Reality in Art Spiegelman's Maus

It's no secret that novels often blur the line between reality and fiction. Whether influenced by an author's experiences or drawn from them wholesale, all forms of artwork will always carry a piece of their artist. This is no less true for graphic novels, a medium often stereotyped by traditional capes-and-crusaders-style storytelling. Whether or not this stigma is deserved is an argument for another day, but for now we will venture into a lesser-known genre not typically associated with the great literature classics: the non-fiction graphic novel. You may ask yourself if this is a misnomer. By their very definitions, non-fiction and novels are considered their own distinct categories. A novel, per tradition, is considered inherently fictitious, and regardless of whether or not you think fiction and non-fiction should be regarded on the same level, I will circle back around to my initial argument that art will always be influenced by the experiences of its author, and th...