Skip to main content


Comics, or “visual sequential art”, as Scott Mcloud puts it, has an intended purpose. Each frame of a comic changes, indicating motion, movement, and a change in time or scene. This can be viewed in the above “Garfield” comic strip by Jim Davis. In the first frame, we see the character of John asking a question. The next two frames then show the excitement and energy generated from his imposed question. The scenes that directly follow then result in frustration as well as the eventual intended outcome from the initial question that was asked at the very beginning. If this were a stand-alone cartoon, there would be no sequencing or contrasted images to view the change in time, which later comes to a humorous concluding solution. The visual sequencing here, is what helps make this "Garfieldcomic strip a true comic. With each new frame, we as an audience, can see the progression of the given scenario play out. 
Something else that I found rather interesting in Scott McCloud’s Understanding Comics is the concept of “amplification through simplification.” One’s ability to relate directly to a cartoon is typically through minimizing the way something or someone looks. If a person, scene, or object looks intricate or filled with great detail, it can sometimes create a sense of detachment and distance from what is that we are viewing. It is easier to relate to something or someone if we can picture ourselves in the situation. Cartooning is not just a way of illustrating, but is typically intentional to influence an audience. It is a way to help connect or disconnect, and will then influence the way we perceive something. 
If we observe the way that the “Garfield” comic strip is drawn, it is really rather modest and not overcomplicated. The house does not have an intensely patterned wallpaper or any true defining features that would make it feel out of the ordinary from a standard home. The animals do not look incredibly realistic, but have the basic features of a cat and dog with four legs and a tail. It is this kind of cartooning that makes us recognize this scenario as relatable and not far-off from everyday life. John, the owner of the cat and dog (Garfield and Odie) looks rather common too with his blue jeans and solid collared shirt. This is yet another example of how minimal cartooning helps determine the degree an audience can identify with the characters of this visual sequential art. Even if someone reading this comic is not a pet owner, the situation is not some far-fetched unrealistic development that could not happen in real life. It is the combination of both the sequencing and the simplistic cartooning that allows the audience to follow along and relate to “Garfield.”



“Garfield.” Fourth Garfield Treasury, by Jim Davis, Ballantine Books, 1987.

“Understanding Comics: Writing and Art.” Understanding Comics: Writing and Art, by Scott McCloud, Harper Perennial, 1994, pp. 1–59.

Comments

Popular posts from this blog

Analysis of Aya: Life in Yop City

To begin this week's post, I'd like to first address a few things about the author's duty to his/her readers. When we think of reading material from other countries or cultures, what factors are important to us? What information do we need in order to recognize the significance of the author's work? For me, it's important for the author to find some way to connect to me as a reader. Do we share a common experience? Can I relate your story to mine? This is not to say that a writer's work is rendered unimpressive if they choose not to do this. But I do think it goes without saying that most impressionable works hit us emotionally. I also think that an author should be conscious of the world that they are painting for the reader. Is it true what you're writing? Does it provide some sort of insight into the world as you see it? Are you confirming outside opinions of your culture, or are you breaking the stereotypes that have been placed upon you? That being sai...

Junji Ito and the Art of the Uncanny

As discussed in Chapter 2 of Scott McCloud's Understanding Comics , the Japanese style of comic book art holds several notable quirks. While early manga artists tended to favor simplistic, yet distinct styles that paved the way for a number of internationally renowned characters, contemporary manga artists have since favored a hybrid style that juxtaposes the cutesy, rounded characters of yesteryear with the realistic and richly shaded settings that have since become popular. Building on this, McCloud describes a phenomenon in which Japanese comic artists have used realism to objectify--that is, to emphasize the "otherness" of certain characters, objects, or places--elements of their work and further separate these elements from the reader. I have chosen the work of one of my favorite comic artists, Japanese horror icon Junji Ito, to further illustrate McCloud's point. Though McCloud describes this phenomenon in the context of Japanese comic book art, he is usi...

The Two Faces of Anarchy in V for Vendetta

As someone who has only seen the movie version of V for Vendetta once many years ago and have never read the graphic novel, I wasn’t exactly sure how similar or different the movie version would be to the graphic novel. I was in for a surprise when I discovered just how vastly different, they are from each other. With that being said, they do have some similarities when strictly looking at the motives of the characters. Let’s dive into those motives and how the author and illustrator of V for Vendetta achieved getting these motives across to their readers. In Scott McCloud’s chapter of Understanding Comics “ Blood in the Gutter ” we are presented with different panel – to – panel transitions, and an introduction to the term “gutter” as being the white space between the panels which is where the audience of reader “takes two separate images and transforms them into a single idea” (McCloud, 66). After finishing reading V for Vendetta , several themes or ideas that were most prevalent...